This section shows you how to author, package, and consume your app's string, image, and file resources. For example, you might package a file along with your casual game containing a definition of the game's levels, and load the file at run-time. We also show you how maintaining your resources independently of the app's logic makes it easy to localize and customize your app for different locales, device displays, accessibility settings, and other user and machine contexts. Resources such as strings and images typically need to exist in multiple language, scale, and contrast variants. For resources such as that, you have the support of the Resource Management System.
There are two types of app resource.
How to Install Fonts on a MAC. Download the font file to your computer. Double click the font file and the Mac Fontbook will open a preview of the font. Click “install font” at the bottom of the preview, the font will then be installed.If your newly installed fonts do not show up in a program, be sure to close the program and restart it. Customize your reading experience by choosing the background color and font size. This shopping feature will continue to load items when the Enter key is pressed. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. Kindle for Mac reading app gives users the ability. Oct 29, 2018 Double-click the font in the Finder, then click Install Font in the font preview window that opens. After your Mac validates the font and opens the Font Book app, the font.
- A file resource is a resource stored as a file on disk. A file resource can contain a bitmap image, XAML, XML, HTML, or any other kind of data.
- An embedded resource is a resource that is embedded within some containing resource file. The most common example is a string resource embedded within a Resources File (.resw or .resjson).
For more info about the value proposition of localizing your app, see Globalization and localization.
Article | Description |
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Resource Management System | At build time, the Resource Management System creates an index of all the different variants of the resources that are packaged up with your app. At run-time, the system detects the user and machine settings that are in effect and loads the resources that are the best match for those settings. |
How the Resource Management System matches and chooses resources | When a resource is requested, there may be several candidates that match the current resource context to some degree. The Resource Management System will analyze all of the candidates and determine the best candidate to return. This topic describes that process in detail and gives examples. |
How the Resource Management System matches language tags | The previous topic (How the Resource Management System matches and chooses resources) looks at qualifier-matching in general. This topic focuses on language-tag-matching in more detail. |
Tailor your resources for language, scale, high contrast, and other qualifiers | This topic explains the general concept of resource qualifiers, how to use them, and the purpose of each of the qualifier names. |
Localize strings in your UI and app package manifest | If you want your app to support different display languages, and you have string literals in your code or XAML markup or app package manifest, then move those strings into a Resources File (.resw). You can then make a translated copy of that Resources File for each language that your app supports. |
Load images and assets tailored for scale, theme, high contrast, and others | Your app can load image resource files containing images tailored for display scale factor, theme, high contrast, and other runtime contexts. |
URI schemes | There are several URI (Uniform Resource Identifier) schemes that you can use to refer to files that come from your app's package, your app's data folders, or the cloud. You can also use a URI scheme to refer to strings loaded from your app's Resources Files (.resw). |
Specify the default resources that your app uses | If your app doesn't have resources that match the particular settings of a customer device, then the app's default resources are used. This topic explains how to specify what those default resources are. |
Build resources into your app package, instead of into a resource pack | Some kinds of apps (multilingual dictionaries, translation tools, etc.) need to override the default behavior of an app bundle, and build resources into the app package instead of having them in separate resource packages. This topic explains how to do that. |
Package resource indexing (PRI) APIs and custom build systems | With the package resource indexing (PRI) APIs, you can develop a custom build system for your UWP app's resources. The build system will be able to create, version, and dump (as XML) package resource index (PRI) files to whatever level of complexity your UWP app needs. |
Compile resources manually with MakePri.exe | MakePri.exe is a command line tool that you can use to create and dump PRI files. It is integrated as part of MSBuild within Microsoft Visual Studio, but it could be useful to you for creating packages manually or with a custom build system. |
Use the Windows 10 Resource Management System in a legacy app or game | By packaging your .NET or Win32 app or game as an .msix or .appx package, you can leverage the Resource Management System to load app resources tailored to the run-time context. This in-depth topic describes the techniques. |
Also see Tile and toast notification support for language, scale, and high contrast.
Install fonts
Double-click the font in the Finder, then click Install Font in the font preview window that opens. After your Mac validates the font and opens the Font Book app, the font is installed and available for use.
You can use Font Book preferences to set the default install location, which determines whether the fonts you add are available to other user accounts on your Mac.
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Fonts that appear dimmed in Font Book are either disabled ('Off'), or are additional fonts available for download from Apple. To download the font, select it and choose Edit > Download.
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Disable fonts
You can disable any font that isn't required by your Mac. Select the font in Font Book, then choose Edit > Disable. The font remains installed, but no longer appears in the font menus of your apps. Fonts that are disabled show ”Off” next to the font name in Font Book.
Remove fonts
You can remove any font that isn't required by your Mac. Select the font in Font Book, then choose File > Remove. Font Book moves the font to the Trash.
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macOS supports TrueType (.ttf), Variable TrueType (.ttf), TrueType Collection (.ttc), OpenType (.otf), and OpenType Collection (.ttc) fonts. macOS Mojave adds support for OpenType-SVG fonts.
Mac App Load Font Resources Online
Legacy suitcase TrueType fonts and PostScript Type 1 LWFN fonts might work but aren't recommended.